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Introduction to Modo - Interface and Workflow with Gennaro Esposito
The Gnomon Workshop - Introduction to Modo - Interface and Workflow with Gennaro Esposito | 1.49 GB

Modo is a powerful 3D tool used in the film, game and design industries. Known for its intuitive interface and artist friendly approach, this title provides a jump start for users new to the software.

In this lecture, 3D Artist Gennaro Esposito provides a thorough introduction to Modo 12 while demonstrating the core toolset for navigation, selection, modeling, unwrapping, texturing, lighting, shading and rendering. Through the creation of a professional asset designed by Oscar Cafaro, he delves into the user interface and viewport, then demonstrates the main modeling tools, the procedural modeling approach, Mesh Fusion and the topology tools. He explains how to create UVs, how to utilize 3D paint and how to manage lighting, shaders and rendering, as well as multi-pass compositing. While an introductory title, students will learn how Modo's efficient workflow fits into production as a powerful complement to any pipeline.

Duration: 325 Minutes
Format: HD 1920x1080

Chapter List
- 00. Preview
- 01. Introduction
- 02. Viewport, Navigation and UI
- 03. Backdrop Item
- 04. Selection
- 05. Item List
- 06. Shader Tree
- 07. Mesh Ops
- 08. Modeling - Part 1
- 09. Modeling - Part 2
- 10. Blockout
- 11. Boolean
- 12. Topology
- 13. MeshFusion
- 14. UV
- 15. Paint
- 16. Lighting and Shading
- 17. Render Settings
- 18. Timeline
- 19. Compositing the Cover Image


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Tags: Introduction, Interface, Workflow, Gennaro, Esposito

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